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The Monopoly Alice in Wonderland Collector Edition Board Game brings Wonderland characters to a themed table.
USD 86.90
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| Material | Folding paperboard game board with moulded plastic playing pieces |
|---|---|
| Board size | 20 x 20 in (50 x 50 cm) open, folds in half to fit the box |
| In the box | Game board, 6 player tokens, 32 houses and 12 hotels, 2 dice, property and chance card decks, a set of play money, and a rules sheet |
| Print method | Full-colour printing on a laminated board and card stock, so the artwork survives being handled every game night |
| Players | 2 to 6 players, ages 8 and up, about 60 to 90 minutes a game |
| Care | Keep dry and store the box flat, wipe the board with a dry cloth |
| Production time | 5-7 business days |
The Monopoly Alice in Wonderland Collector Edition Board Game turns a familiar property-trading format into a journey through Wonderland. Its identity comes from the exact “ALICE IN WONDERLAND” and “COLLECTOR EDITION” wording across the box and board, supported by character, setting, and episode references drawn from Lewis Carroll’s story. With a 20 x 20 inch board when open, six player tokens, property and chance card decks, play money, houses, hotels, dice, and a rules sheet, it gives fans of the tale a themed way to spend a 60- to 90-minute game with two to six players ages eight and up.
The design is especially suited to shoppers who want a board game connected to a specific fictional world rather than a standard Monopoly presentation. It can serve as a game-night choice for people who enjoy Alice’s Adventures in Wonderland, a themed piece for a game collection, or a gift consideration for someone drawn to the White Rabbit, Cheshire Cat, Mad Hatter, Queen of Hearts, and other recognizable Wonderland figures.

The product draws on Lewis Carroll’s children’s novel Alice’s Adventures in Wonderland, first published in 1865. The central journey begins when Alice follows the White Rabbit down a rabbit hole, and that entry point is reflected directly in the board’s visible “THE RABBIT HOLE,” “DOWN THE HOLE,” and “RABBIT HOLE” spaces.
Other spaces connect the game to well-known story settings and episodes. “THE POOL OF TEARS,” “CAUCUS RACE,” “TEA PARTY,” “QUEEN’S GARDEN,” and “MUSHROOM FOREST” bring the world’s strange locations and encounters into the property layout, while “JABBERWOCKY,” “CURIOUSER,” “EAT ME,” and “AS YOU PASS” extend the literary atmosphere through short, memorable phrases.
The “LOOKING GLASS” property adds another layer of Carroll’s world by referencing the sequel Through the Looking-Glass, and What Alice Found There, published in 1871. The board does not present the product as a dated anniversary or event edition; its appeal comes from gathering the characters, places, and language of Wonderland into one coherent game theme.

The central board illustration places Alice and the White Rabbit in a fantasy landscape, making their relationship the visual starting point for the game. Around them, the property spaces turn Wonderland locations into destinations, including “ALICE’S GARDEN,” “FLOWER GARDEN,” “MUSHROOM FOREST,” “THE MOCK TURTLE,” “ROYAL CROQUET,” “PAINT THE ROSES,” and “THRONE ROOM.” This gives the board a setting-led identity instead of relying only on a character name or logo.
The artwork on the box and board includes Alice, the White Rabbit, mushrooms, flowers, a castle, and the Cheshire Cat. Additional cards visibly reference “DRINK ME,” “TEA PARTY,” “CURIOUSER,” “MAD HATTER,” “WHITE RABBIT,” “WONDERLAND ADVENTURE,” “QUEEN OF HEARTS,” and “CHESHIRE CAT.” Together, the wording and illustrations make the theme legible from several directions, while the character-shaped playing pieces and numbered money reinforce the idea that the components belong to a complete Wonderland interpretation.
Physical product details are supplied for the main game elements: the folding paperboard board has full-colour printing on laminated board and card stock, and it folds in half to fit the box. The moulded plastic playing pieces, board spaces, cards, and money are practical parts of the play system, while the artwork carries the Alice in Wonderland identity from the first look through the game itself.
This edition fits a buyer who wants the subject of the game to shape the whole table experience. Instead of choosing a general Monopoly design and supplying the theme through conversation or decoration, the shopper receives a board layout named around Wonderland places, cards tied to its characters, and visual artwork built around Alice’s journey. That makes the purchase particularly relevant for fans who remember the story’s curious language and unusual cast.
It is also a different choice from a simple Alice-themed decorative item. The board is intended for shared play, with space for two to six players and an estimated game length of about 60 to 90 minutes. Someone seeking a display-only collectible may be more interested in a static piece, while someone who wants a themed activity for family or friends can make use of the board, cards, tokens, money, houses, and hotels supplied in the product information.
For collectors comparing themed Monopoly editions, the Budweiser Collector Edition Monopoly Board Game represents a different subject and buying motivation, while this edition is centered on literary fantasy and Wonderland imagery. Shoppers building a broader themed game shelf may also consider the Teenage Mutant Ninja Turtles Collector Edition Board Game when they want another character-driven board game with a distinct visual world.

The supplied game information lists six player tokens, 32 houses, 12 hotels, two dice, property and chance card decks, a set of play money, and a rules sheet alongside the game board. The listed player range is two to six, the recommended age is eight and up, and the approximate play time is 60 to 90 minutes. These details help shoppers judge whether the format suits their usual game group before ordering.
The open board size is 20 x 20 inches, or 50 x 50 centimetres, and the board folds in half to fit the box. The product information does not provide separate external box dimensions, so shoppers who need a precise storage measurement should not assume one from the open-board size. Production time is listed as 5–7 business days; current ordering and store policy information should be reviewed before purchase.
For care, keep the board and components dry, store the box flat, and wipe the board with a dry cloth. The supplied information identifies a laminated board and card stock but does not state that the game is waterproof or suitable for wet cleaning, so gentle dry handling is the sensible approach.
It references Lewis Carroll’s Alice’s Adventures in Wonderland, first published in 1865, including Alice’s journey after following the White Rabbit down a rabbit hole.
The visible design references Alice, the White Rabbit, the Cheshire Cat, the Mad Hatter, the Queen of Hearts, Tweedledee and Tweedledum, and the Dormouse through the artwork, spaces, or cards.
“Looking Glass” references Carroll’s sequel, Through the Looking-Glass, and What Alice Found There, published in 1871.
The supplied product information lists the game for ages eight and up and for two to six players.
The board measures 20 x 20 inches, or 50 x 50 centimetres, when open and folds in half to fit the box.
The estimated playing time is about 60 to 90 minutes per game.
Keep the game dry, store the box flat, and wipe the board with a dry cloth.
The supplied store information lists a production time of 5–7 business days. Please review current store policies for any additional ordering details.
MonthJoy.com presents this Alice in Wonderland design alongside other themed products, with current store information available for review before ordering. To browse the wider selection, explore our collection